Actor SuperGoreSpawner
{
	Projectile
	+RANDOMIZE
	+MISSILE
+FORCEXYBILLBOARD
   // +BLOODSPLATTER
	+NOTONAUTOMAP
   Decal BloodSuper
damage 0
radius 2
height 0
speed 10
renderstyle ADD
alpha 0.9
scale .15
gravity 0.7
-NOGRAVITY
states
	{
	Spawn:
		TNT1 AAAAAAAA 3 A_SpawnItem("SuperGore")
		lOOP
Death:
    Stop
XDeath:
TNT1 A 0
Stop
	}
}


actor SuperGore
{
Decal BloodSplat
 game Doom
	Alpha 0.4
+NOTONAUTOMAP
+FORCEXYBILLBOARD
+GHOST
+NOBLOCKMAP
Gravity 0.05
  +DontSplash
-EXPLODEONWATER
-ALLOWPARTICLES 
+CLIENTSIDEONLY
-NOGRAVITY
+THRUACTORS
Scale 1.0
 states
 {
  Spawn:
        BLER GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 A_FadeOut(0.01)
		stop
 }
}



actor SuperGoreSmall
{
Decal BloodSplat
 game Doom
	Alpha 0.7
+NOTONAUTOMAP
+FORCEXYBILLBOARD
+GHOST
+NOBLOCKMAP
Gravity 0.05
  +DontSplash
-EXPLODEONWATER
-ALLOWPARTICLES 
+CLIENTSIDEONLY
-NOGRAVITY
+THRUACTORS
Scale 0.5
 states
 {
  Spawn:
        BLER GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 A_FadeOut(0.01)
		stop
 }
}